Some people criticize video games for being sexist. We all need entertainment, each one in our own way. What we're really talking about is entertainment, which is something very different. As I said earlier, there's been a very negative press that said that playing was a waste of time. Now, we're not just seeing muscle-bound military types and, what's more, the idea is starting to take hold that there's nothing wrong with playing video games. The numbers prove it but the fact is that society as a whole still does not quite believe it. There are lots of different video games there's something for all tastes. But you have to remember that not all women like casual and not all men like hardcore. This is more recent and it is happening above all because new game genres have been created. What role do women play in the video game world? According to the figures, more and more women are playing. It's not true that we're wasting time when we play. Lots of people play, and we're very diverse. I think that it's time to dispel the myths about video games. A middle-aged lady may play Candy Crush, like my mother, and she is just as much a gamer as someone who plays Call of Duty. It's the same with video games there are all sorts of people for all sorts of games. Not everyone who goes to the cinema is an inveterate film buff. It's a bit like filmgoers: there are all sorts. Yes, because the label "gamer" is used to refer to everyone who plays video games. That rather contradicts certain stereotypical notions, doesn't it? They can also help you understand that it is often necessary to work as a team and other people's help is needed.Īccording to the latest studies, half of the Spanish population plays video games and half of these are women. Video games help build solution-finding or problem-solving skills. The game poses dilemmas and difficulties that must be overcome and this requires developing, individually or sometimes as a group, problem-solving strategies or creative behaviours.
Video games, board games and role playing all share in common a problem-solving aspect. And perhaps we are still not yet sufficiently aware of this possibility and we could do more in this direction.įor example, using video games to enhance creative or problem-solving abilities, as some experts suggest? What a video game can do is accelerate, facilitate or motivate certain types of learning. You can make some things more fun and generate challenges that help you learn certain things, but, as I said earlier, you can't learn English with video games alone. Well, you can't learn everything through video games. Is sufficient use made of video games for purposes that go beyond pure entertainment? We shouldn't forget that the video game is entertainment, but that needn't be all it is. Of course, I went to English classes as well and I studied, but I have no doubt that playing certain games helped me learn quicker. Some people learn history, others use them to develop psychomotor skills, playing video games can help in socializing, to give just a few examples. For example, I learned to speak English thanks to video games. Yes, but it is a myth that is starting to unravel. This is why video games are starting to be used in schools and companies.ĭoes society still have the idea that playing video games is a waste of time? That is, turning into a game, or a video game, a task that by its nature is not a game so that it is more pleasant to perform. This is something along the lines of what gamification is about. So, people have wanted to transfer this sensation to other fields of activity, so that doing the same old jobs isn't such a grind. When you play a video game, time flies by. Today, video games can be found in many different fields, such as advertising, at schools, in sports and so on.īecause they are games, they can make boring or unpleasant tasks much more fun to do. It can tell a story, it can teach things, it can simply be fun, but above all else, it is a game whose purpose is to entertain. A video game is a game a game which is played in a digital format.